EVAN CALDERARO

3D ARTIST / ANIMATOR                                       *Portfolio available at www.evanimation.com*

 

Experienced game art professional with a background in graphic design and illustration. Skill set ranges from

3D modeling, texturing, rigging, and animation to 2D storyboarding and concept art. Works defined as clear,

concise, and artistically relevant through the implementation of strong composition, color palettes, and

dedication to detail. Foundation in traditional animation techniques solidify an ability to communicate ideas,

emotions, and expressions through progressive computer generated art.

 

SKILLS:

• 3D Modeling (Low and High Polygon)                          • Storyboarding and Illustration

• UVW Unwrapping and Texture Creation                       • Lighting Effects / Cinematography

• Character Rigging and Animation                                  • Graphic Design

• Character Concept Art                                                      • Compositing / Video editing

 

SOFTWARE:

• 3D Studio Max                                                                   • Skymatter Mudbox

• Adobe Photoshop / Corel Painter                                   • Adobe After Effects / Adobe Premiere

• CAT Toolkit / Character Studio                                      • NXN Alienbrain / Microsoft SourceSafe

 

 

CAREER HISTORY:

KingsIsle Entertainment                                                                                                                    2005-present

3D Artist / Animator ( Unannounced MMO )

• Full color character concept art.

• Modeling and texturing of characters and creatures.

• Producing efficient custom rigs per character/creature.

• Complete sets of animation cycles and custom cinematic animation segments per character.

 

Gizmondo Studios Texas                                                                                                                    2005

3D Artist ( Johnny Whatever )

• NPC modeling, texturing, rigging, and animation. Environment modeling, texturing, and set dressing.

• Responsible for export data and file management for Gizmondo’s proprietary level editor.

• Constant communication with programmers, designers, and leads to ensure milestone achievements and scheduling.

• Provided concept art.

 

Acclaim Entertainment                                                                                                                      2004

Digital Production Artist ( 100 Bullets )

• Responsible for custom rig initialization, skin weighting, texturing (detailing in-game textures for use in cinematic

   sequences), animation, lighting, cinematography, and setup for After Effects composition.

 

Watershed5 Studios                                                                                                                            2004

Storyboard Artist / Animator

• Developed production storyboards and animation for short film, website and print production.

 

 

EDUCATION:

The Art Institute of Houston

Associate of Applied Science Degree in Computer Animation

• Awarded 1st place, Best of Show, July 2001 graduate portfolio show

 

 

Contact: 512-921-8373 / Austin, TX 78745 / egc@evanimation.com / AIM: evancalderaro