EVAN CALDERARO

3D ARTIST / ANIMATOR                                       *Portfolio available at www.evanimation.com*

 

Dedicated artist and animator focused on going above and beyond personal and professional expectations. Always striving to

produce the best work possible, I rely on teamwork and positive peer review to help drive my development.

 

TITLES:

• Wizard 101 MMO (Shipped)

• Johnny Whatever (Cancelled)

• 100 Bullets (Cancelled)

                         

SKILLS:

• Modeling (Low & High Polygon)                                    • Storyboarding and Illustration

• UVW Unwrapping and Texture Painting                       • Lighting / Cinematography

• Rigging and Animation                                                     • Graphic Design

• Character Concept Art                                                      • Compositing / Video editing

 

SOFTWARE:

• Autodesk 3DS Max                                                           • Autodesk Mudbox

• Adobe Photoshop / Corel Painter                                   • Adobe After Effects / Adobe Premiere

• Emergent Gamebryo Gaming Engine                            • NXN Alienbrain / Microsoft SourceSafe

 

 

CAREER HISTORY:

KingsIsle Entertainment                                                                                                                    2005-present

3D Artist / Animator ( Wizard 101 MMO )

• Producing unique and efficient custom rigs for characters and creatures.

• Complete sets of player, NPC and MOB animation cycles.

• Custom cinematic animation sequences per spell character.

• Modeling and texture painting of characters and creatures.

• Full color production art for character concepts.

• Responsible for export data and file management for use with the Gamebryo engine.

 

Gizmondo Studios Texas                                                                                                                    2005

3D Artist ( Johnny Whatever )

• NPC modeling, texturing, rigging, and animation. Environment modeling, texturing, and set dressing.

• Responsible for export data and file management for Gizmondo’s proprietary level editor.

• Constant communication with programmers, designers, and leads to ensure milestone achievements and scheduling.

• Provided concept art.

 

Acclaim Entertainment                                                                                                                      2004

Digital Production Artist ( 100 Bullets )

• Responsible for custom rig initialization, skin weighting, texturing (detailing in-game textures for use in cinematic

   sequences), animation, lighting, cinematography, and setup for After Effects composition.

 

Watershed5 Studios                                                                                                                            2004

Storyboard Artist / Animator

• Developed production storyboards and animation for short film, website and print production.

 

 

EDUCATION:

The Art Institute of Houston

Associate of Applied Science Degree in Computer Animation

• Awarded 1st place, Best of Show, July 2001 graduate portfolio show

 

 

Contact: 512-921-8373 / Austin, TX 78747 / egc@evanimation.com / AIM: evancalderaro

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